namespace Game {
	public enum ComputingUnitState : byte {
		Uninitialized = 0,
		DomainCreated = 1,
		Compilation = 2,
		CompileError = 3,
		RuntimeError = 4,
		BudgetExceeded = 5,
		NoTargetEntity = 6,
		Ready = 7,
		Active = 8,
		Paused = 9,
		RecompileRequest = 10,
		RecompileRequestNoSave = 11,
	}
}
